Generative Chains
Six browser demos working through one question — what a blockchain looks like when the thing doing the work is a generative model. Proof of Generation, a Lean proof chain over open Erdős problems, and two experiments in grown rather than drawn structure.
Claude Code / WebGL / Lean
Demo
Two essays I wrote in 2023 argued that generative models were going to end up inside consensus mechanisms, and I never built anything to go with them. These are the demos I owed that argument: six single-file pages, no build step, each one taking a piece of the idea as far as it goes before it breaks.
The through-line is one claim. A generative model's output depends on its exact weights, so the hash of an output is a commitment that only that model can satisfy. Artwork Chain tests it directly — every block is a painting made from one verse of Genesis plus the hash of the block before it, and a fine-tuned knockoff cannot reproduce a single one.
Turn that into work and you get Proof of Generation: a machine paints a secret prompt and broadcasts only the hash, and the miners race to find a prompt that paints the same image. Prompt Mining runs the race; Request for Art plots it, with near misses gathering toward the center. Both also show the flaw, which is the honest part — real image models are noisy, so a miner can find the right prompt and still miss the hash.
Challenge Vaults is what happens when you fix that by swapping the noisy model for a perfect checker. The puzzles become open Erdős problems stated in Lean and the kernel gives an exact yes or no. That idea outgrew this repo and is now its own project.
Living Rules and Bloom Chain go the other direction — from chains of blocks to grids of cells, where one local rule produces structure at every scale and a language model decides what gets grown.
These are concept demos. Every model, network, prover and result is simulated in the browser, nothing touches a real chain, and the Lean statements are simplified sketches. The ten Erdős problems are real and were open as far as I know; erdosproblems.com has the current status.
Screens

Artwork Chain. Each block is a painting made from one verse plus the hash before it. The canonical model reproduces it exactly; the fine-tuned knockoff fails. The weights are the key. 
Prompt Mining — the Proof of Generation demo. One machine paints a secret prompt and broadcasts only the hash. Twelve miners race to find a prompt that paints the same image; first match mints it and sets the next puzzle. 
The same race as a scatter plot. Attempts land closer to the center the nearer they get, and only an exact match reaches the middle — which is also where the idea breaks. 
Living Rules. One tiny rule per cell — look at three distances, then grow or shrink. Nobody drew these shapes; a search found rules whose cells organize themselves. 
Bloom Chain. Describe something, and Claude picks a living rule for each part and grows it. Each new prompt is handed the previous answer, so the scene evolves link by link.